Features of the position CO
The preflop draw from the position of UTG and MP often seems routine for many players. However, in the case of the cut-off (CO) position, the situation is different. This position requires logical thinking and knowledges. The range of played hands is much broader and depends directly on the actions of the other players in the game. In addition, the position of the CO borders with the blinds and the button, which makes it possible to significantly increase its capabilities. But for an effective tactical game you will need to read the rivals sitting ahead.
Which position is ideal
The ideal situation for a player is the situation where a tight player is on the button. He will allow him to pass without any questions and in the third part of the cases to be in position. When there is an aggressive opponent in front of the player, the player's actions can be markedly limited. If an aggressive opponent sits at a later position, he can block his 3-bet open-raise.
In cash games, it is important to determine for yourself how expedient the next game will be or whether it's time to change the table. In the tournament, this will not work. In such situation, it is better to reduce the range of hands, and also to show maximum caution during the hands.
The standard range of raises for rivals without reads is the following: 22+, A8o+, K9+, QT+, Q9s+, JT+, J9s. It also includes suited aces that start with A2s, as well as connectors 65s+. At the beginning of the game it is worth making no more than 3-4 inputs with a narrow range and look at the opponent's reaction on the button. Having learned the necessary information, the player will be able to accurately determine the possible range of the raise against the blinds.
How is pass the game with passive-loose players
When the blinds are loose-passive, with the button-nit, the player will be approached by the hands, allowing to create a profitable pair with a good kicker. An excellent option will be the top pair, which was formed on the flop, followed by a game to increase the size of the bankroll. The range for such rivals is the following: 22+, A7+, K7+, Q7+, J9o+, J8s+, T9o+, T8s+, 98s+ and suited aces starting from A2s.
For this game, the draw of Q7o cards is perfect, since the button usually does not come into the fight, while the blinds enter the game with the hands of T7o or 67. Some players are sure that suited connectors (67s) have a good potential for getting a big bank. However, according to statistics, maps selected by loose players before the opening, for example J7, are able to withstand competition. If the opponent on the button is not tight, but adheres to the loosely-passive style of the game, the player will have to change his range, getting more out of position.
When a player should give up a cold-call
In a situation, if UTG or MP enter the game through a raise, the player may refuse to cold-call. The best option is 3-betting or card folding. However, in the presence of hands 22-99, and in some cases TT and JJ, AJs, AQ and KQs, it is allowed to call in response to an open-raise.
An opponent who raises, prefers to fold to 3-bet. So the player should expand a little his range. Also it is worth including hands that have a perspective on postflop. However, if the opponent is a loose-player or maniac, reaching, in spite of everything, before the flop, the best option is to hold your ardor and choose 3-bet for value.
How to play if the limper is at the table
If the opponent is a limper, constantly going to the flop, and then choosing a check/fold game, it is better to isolate such opponent with any two cards.
The poker player's position in the cut-off position and the button will require a dynamic and logical approach. In some cases, the correct decision will be 4-bet as a response to a 3-bet button or fold. First, the player should try to play QQ+ and AK, and once the opponent's style has been fully studied, you can add a little bluff in a case when the button is regular. This move can be made with suited aces. However, do not get too involved, not having enough information about the game of the opponent.